Francesco's knick-knacks

_FPC 4 GBA Game Programming Tutorial
_Setting up a FPC 4 NDS development environment

_About me

_bin2unit - bin to pascal converter
_FPC 4 Wii (NEW!!!)
_Nintendo DS programming with Free Pascal - WIP (!!!NEW!!!)

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2008.01.08 New fpc4nds snapshot
As promised, I have uploaded a new fpc4nds snapshot on freepascal's ftp. In the zip you will find all you need to start coding (compiler, libraries, examples, tools), so I hope that this release could help newcomers =)
Download the snapshot here! (5.3 megs)

2008.01.05 Switching libndsfpc from sourceforge to freepascal's svn
Libndsfpc is stable enough now, so I think it's time to upload it on freepascal's svn without sh*tting it too much =)
To be more consistent to other packages I have converted libndsfpc from .inc headers to units, so from now on we'll have two units, nds9 and nds7: no more need to include =). In the next couple of days I'll make some test and I'll upload it on fpc's svn. As "gift" I'll put online a new fpc4nds snapshot, so you can start to play in a couple of clicks.
I have noticed that some people comes on this web page directly from fpc's NDS wiki, meaning that someone reads it. That's good, but the wiki is a bit outdated, so I'll need to add some "fresh" infos... Too much work... I need some help ^_^;

2007.12.30 WiFi is working!
Good news for WiFi addicted: I have spent some spare time working on WiFi library for NDS. To tell the truth, I already ported it to free pascal some months ago, but it needed some debugging. Well, now it works fine! Well, at least the example I have made works fine... ^_^;
I'll release a package this evening so, if you're interested, stay tuned =)
As promised, here's a new libnds snapshot with WiFi support. In the package you will find a full working example too. Enjoy!
Download it here (140 kb)

2007.12.27 LibMikMod for Nintendo DS
A one-evening porting here: libmikmod for fpc4nds =D
It is a portable sound library for playing various music modules like MOD, S3M, IT, etc. I have tested for mod format only, so it could return crap... in case bug report me! ^_^
Hardware mixer (based on ARM7 cpu) works fine on real hardware, but on no$gba I get some distorted sound; software mixer works fine both on real hardware and no$gba, but eats more ARM9 cpu =(
Download here! (532 kb)

2007.12.12 Snapshot time
I have built a snapshot for nds and gba from the fpc development branch, because it comes with some major fixes. In the nds package you will find the latest libndsfpc release too, that *should* work with devkitPro 21, and some examples, that maybe need some fixes because they're coming from dkP 20.
In the gba package there is a new library for gba that I have ported from devkitPro. It's not tested at all, so I can't tell if it works or not... Well, try and feel free to fix it =P

Here's the links: Enjoy! =D

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!!!Disclaimer!!! Read it carefully!!! : All the software you can find in this site is provided as is. I can't be considered responsible for damages caused directly or indirectly by my software. Gameboy, Gameboy Advanced, Nintendo DS are trademark of Nintendo. I'm not related to Nintendo in any way and all informations you can find in these pages come from reverse engineering, search'n'try and from publically and available docs.