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2008.04.20 News about fpc4gamecube
This is a pageflip demo ported from a libogc example. Tested on gcube emulator, the speed of the executable made with fpc is about the same as the gcc one (48 fps on gcc, 47 fps on fpc); on the other hand, the executable is bigger on fpc side, as usual.

pageflip demo

In this archive (116 kb) you will find both fpc and gcc executables.
I have made a new FPC 4 GameCube page in "Projects" too.

2008.04.18 New web site
Yes, I know, it looks like the older one :)
I have modified a bit the php script and now I can edit stuff withouth touching the html pages. It needs some adjustements here and there, so if you find something wrong, then let me know! ^_^

2008.04.16 News about fpc4gamecube
A couple of days ago I have got my first working executable from fpc4gamecube =D
fpc4gamecube example
Nothing amazing, as you can see, but at least now I know that it can work. At this time there is a compiler and a stripped down RTL. In order to get a working .dol (the gc executable) file, I need to link libogc, an open source library for gamecube/wii that 's shipped with devkitPPC. This library embeds a crt0, so at this time I have removed the prt0 from the RTL, in order to avoid conflicts in linking stage.
Help request:I need a real gamecube now because the emulator lacks basic debugger functionalities. The problem is that I need an old version that should have a serial port. In newer versions this serial port has been removed, so it is unusable for debugging purposes. If anyone have a spare gamecube with serial port to sell for some bucks, please contact me at this email: francky74 at gmail dot com

2008.04.07 GameCube and Wii anyone?
So it is the time: fpc already supports PowerPC, so I have decided to spent some (more) time to GameCube and Wii port. Some times ago I already tried to make a GCube porting, but I stopped working on it bewacuse of lack of interest and hardware/emulators =D.
GBA and NDS are very stable and usable now and I need a new challenge ^_^
At this time there are only a few things working (a generic compiler and a very basic rtl) but I hope that things will improve faster. Oh, btw I need feedback too. I'm a bit disappointed because the lack of feedback for nds and gba porting in the past months. I don't ask for money (I even got my laptop repaired under warranty ^^); a mail in case of bugs will be enough =P
As usual let me know if you have some interest in this new works!

2008.03.23 ...and again!
I have fixed a bug that broke nds' sound core. Now it should work as expected but, as usual, feel free to contact me for bug reports. This snapshot contains a new arm9 handling routine that does not generate errors on no$gba anymore. Last, I have updated the binutils (now you can find more tools), and I have added Insight debugger too, that you can use for remote debugging with desmume emulator.
Download the snapshot! (16 megs)

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!!!Disclaimer!!! Read it carefully!!! : All the software you can find in this site is provided as is. I can't be considered responsible for damages caused directly or indirectly by my software. Gameboy, Gameboy Advanced, Nintendo DS are trademark of Nintendo. I'm not related to Nintendo in any way and all informations you can find in these pages come from reverse engineering, search'n'try and from publically and available docs.